As this entity will be only a moving scheme for the prop use the material tools toolsnodraw.
Hammer editor sliding door.
You could also give them all the same name.
Source filter to use to determine entities that can block the door.
The second part of the door is a func door brush based entity that will determine how the door moves.
If you have a question email me.
Name of any door s that should open and close at the same time as this one.
If the door is to slide select func door and scroll down the options until.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.
Just make a func door that goes to the side.
Source filter to use to determine entities that can block the door.
You might have to play around a bit to get it right and make sure you give it a name.
Block filter name filtername targetname for half life.
Turning the brush into the door.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
Hardware type hardware choices the type of mechanism used to open the door handle push bar keypad.
Then select tie to entity and from the entity list select either func door rotating for normal doors or func door for up down sliding doors.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Quote i m assuming you want a sliding door that opens when you re near it.
Download the vmf here.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
The mechanism only appears in the game not in hammer.
Door handle push bar.
Passes the door s use inputs and touch events onto a different door so it also is activated.